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Commodore C16 / C16+4 / C116 - C16 +4 Software - Soundbooster V1
Size: 140 Kb
Upload Date: 8.01.2011 - 15:26
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Titel: Soundbooster V1
Total Downloads: 5
Last Download Date: 3.01.2017 - 17:21
Views: 140

Picture:
Download Link: Hier klicken um den Download zu starten!
Description: Sprache:
Englisch

SOUNDBOOSTER INSTRUCTIONS
-------------------------

GENERAL
-------

PRESS: F1 TO PLAY THE SONG
----- F2 TO STOP THE SONG
F3 TO RESTART THE SONG
ZXV TO VARIABLE CONVERTER
ESC FOR BLOCKEDIT (AND RETURN FROM BLOCKEDIT)
C= TO EDIT TRACK 1
R/STOP TO EDIT TRACK 2
CTRL TO EDIT TRACK 3
HOME TO EDIT THE SOUNDS

PRESS F8 AT ALL TIMES TO ENTER THE MAIN MENU



TRACKEDIT
---------

HERE YOU CAN ENTER THE FOLLOWING:

00-3F : A BLOCK OF NOTES,SOUNDS,...
40-5F : REPEAT THE FOLLOWING
BLOCK XX-40 TIMES
80-9F : TRANSPOSE ALL FOLLOWING BLOCKS
(SET 80 TO TRANSPOSE 0 NOTES)
FD : STOP THAT TRACK TO PLAY
FF : STOP PLAY & RESTART






BLOCKEDIT
---------

HERE YOU CAN ENTER THE NOTES, SOUNDS
TIMES, ETC...

D*XX : DURATION XX
S*0X : PLAY SOUND X (00-0F)
G*XZ : GLYDE (PORTAMENTO); SEE REMARK
HOLD : LETS A NOTE SUSTAIN FOR TWICE
THE DURATION (WITHOUT GATING)
C-0...B-7 : THE NOTES

PRESS ESC AGAIN TO RETURN FROM
THE BLOCKEDITOR

REMARK ON GLYDE:
THE HIGH-NIBBLE IS THE DURATION BEFORE
GLYDING; THE LOW-NIBBLE IS THE RATE.
GLYDE-RATING CAN GO FROM 0-7.
A RATE FROM 8-F WILL GLYDE UP


SOUNDEDIT ('/'FOR ARPEGGIO)
---------
AD = ATTACK/DECAY
SR = SUSTAIN/RELEASE
WA = THE WAVE TO PLAY
BITS: XXXX XXXX
x GATE
x SYNC.
x RING MOD.
x NOT USED
x TRIANGLE
x SAWTOOTH
x PULSE
x NOISE
VC = VOICE CONTROLL
BITS: XXXX XXXX
­ ­ - FILTER
WAVE ­ - VIBRATO
­ - ARPEGGIO
­ - DRUM

IF DRUM IS SELECTED, THEN BITS 0 & 1
DETERMINE WHAT DRUM IS USED (0-3)

NOTE THAT GLYDE, VIBRATO AND
ARPEGGIO DON'T MIX; THE FILTER (BIT0)
CAN BE USED IN ALL CASES.

P1 = PULSE WIDTH LOW BYTE
P2 = PULSE WIDTH HIGH NIBBLE
PC = PULSE COUNTER
PM = PULSE MODE: XY
X = DELAY BEFORE COUNTING
Y = DURATION OF COUNT
(IF Y=0 THEN COUNT CONTINUOUSLY)

IF BIT 7 IN P2 IS SET, THEN COUNTING
ONLY TO THE HIGH NIBBLE; ELSE
TO P1 AND P2!

FF = FILTER CUTOFF-FREQUENCY
FC = FILTER COUNTER
FM = FILTER MODE (SEE PM FOR DETAILS)
FR = FILTER RESONANCE + COUNTER: XY
X = RESONANCE FREQ.
Y = COUNT TO RESONANCE

>PRESS SPACE< SD = SUSTAIN DURATION
FT = FILTER TYPE (LOW- BAND- HIGHPASS)
VI = VIBRATO/ARPEGGIO LEVEL: XY
° X = DELAY BEFORE VIBRATO
­ Y = VIBRATO RATE (0-7)
OR
° X = NUMBER OF BYTES FOR ARP.(1-4)
­ Y = TIME FOR THE ARP. NOTES (0-7)
RV = RELEASE VOICE; PLAYED WHEN SD=0

NOTE TO FILTER: ONLY ONE TRACK CAN
MAKE USE OF THE FILTER.
WHEN THE FILTER IS ON FOR ONE PARTI-
CULAR TRACK, THEN THE OTHER TRACKS
HAVE TO WAIT UNTIL THE FILTER IS
RELEASED. SO CAREFULL IN FILTERING
THE THREE VOICES...

ARPEGGIO --> AA BB CC DD
AA = NOTES 1 BB = NOTES 2
CC = NOTES 3 DD = NOTES 4

SEE VI FOR ARPEGGIO CONTROLL

A SPECIAL OPTION IS MADE TO PLAY
THE SOUNDS ON THE KEYBOARD.
HERE YOU CAN'T EDIT THE SOUNDS;
THIS IS ONLY TO HELP YOU COMPOSE...

SOME FURTHER REMARKS
--------------------
* TO ESCAPE FROM ARPEGGIO-EDIT, PRESS
'/' AGAIN
* DO NOT ENTER MORE THAN ABOUT 40-50
VALUES INTO ONE BLOCK; THIS CAN
CAUSE ERRORS...
* CHANGE BLOCKS WITH < > .
* NEVER LET THE FIRST TRACK BYTE $FF
AND DON'T TRY TO REPEAT THE $FF TOO!
THERE IS A TOTAL DUR. OF THAT BLOCK
THIS IS AN AID
* NEVER MIX NOISE WITH OTHER VOICES.
THIS CAN LOCK UP THE SID


DRUMBEAT EDITOR
---------------

THE DRUMEDITOR TAKES CARE OF 4
DIFFERENT DRUMBEATS.
EVERY DRUM CONSISTS OF 32 BYTES,
16 BYTES WITH THE HIGH-FREQ. ($D401)
AND 16 BYTES WITH WAVES ($D404)
TO MAKE A GOOD DRUMSOUND,BE SURE
TO SET THE FIRST 3-5 WAVES GATE-ON
AND THE REST GATE-OFF
PRESS F1 TO HEAR & STOP THE SOUND
PRESS F2/F3 FOR THE NEXT/PREV. DRUM
A SPECIAL OPTION IS MADE TO RESTORE
THE ORIGINAL DRUM-DATA...


DISK-MENU
---------
HERE YOU CAN LOAD ANY FILE YOU
HAVE SAVED. (LOAD AT ABSOLUTE
ADRES, SPECIFIED BY THE DISK HEADER)

SAVE : A COMPLETE SONG

ONLY DATA, WITHOUT ROUTINE

THE DRUMBEATS OR THE SOUNDS

A SAVED MUSIC CAN BE PLAYED WITHIN
THE IRQ WITH:
BOOSTER PLAYER FILE



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